Activité: Jeu du serpent en python
1) Création de l'écran:
import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.quit()
quit()
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.quit()
quit()
2) Capture des événements et boucle principale:
import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.display.set_caption('Jeu du serpent')
fin_jeu=False
while not fin_jeu:
for event in pygame.event.get():
#print(event) #affichache les actions dans la console
if event.type==pygame.QUIT:
fin_jeu=True
pygame.quit()
quit()
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.display.set_caption('Jeu du serpent')
fin_jeu=False
while not fin_jeu:
for event in pygame.event.get():
#print(event) #affichache les actions dans la console
if event.type==pygame.QUIT:
fin_jeu=True
pygame.quit()
quit()
3) Création du serpent:
import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.set_caption('Jeu du serpent')
bleu=(0,0,255)
rouge=(255,0,0)
fin_jeu=False
while not fin_jeu:
for event in pygame.event.get():
if event.type==pygame.QUIT:
fin_jeu=True
pygame.draw.rect(dis,bleu,[200,150,10,10])
pygame.display.update()
pygame.quit()
quit()
4) Déplacement du serpent:
import pygame
pygame.init()
blanc = (255, 255, 255)
noir = (0, 0, 0)
rouge = (255, 0, 0)
dis = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Jeu du serpent')
fin_jeu = False
x1 = 300
y1 = 300
x1_change = 0
y1_change = 0
clock = pygame.time.Clock()
while not fin_jeu:
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -10
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = 10
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -10
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = 10
x1_change = 0
x1 += x1_change
y1 += y1_change
dis.fill(blanc)
pygame.draw.rect(dis, noir, [x1, y1, 10, 10])
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
pygame.init()
blanc = (255, 255, 255)
noir = (0, 0, 0)
rouge = (255, 0, 0)
dis = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Jeu du serpent')
fin_jeu = False
x1 = 300
y1 = 300
x1_change = 0
y1_change = 0
clock = pygame.time.Clock()
while not fin_jeu:
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -10
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = 10
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -10
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = 10
x1_change = 0
x1 += x1_change
y1 += y1_change
dis.fill(blanc)
pygame.draw.rect(dis, noir, [x1, y1, 10, 10])
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
5) Fin du jeu si le serpent atteint les limites:
import pygame
import time
pygame.init()
blanc = (255, 255, 255)
noir = (0, 0, 0)
rouge = (255, 0, 0)
dis_width = 800
dis_height = 600
dis = pygame.display.set_mode((dis_width, dis_width))
pygame.display.set_caption('Jeu du serpent')
fin_jeu = False
x1 = dis_width/2
y1 = dis_height/2
taille_serpent=10
x1_change = 0
y1_change = 0
clock = pygame.time.Clock()
vitesse_serpent=30
font_style = pygame.font.SysFont(None, 50)
def message(msg,color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width/2, dis_height/2])
while not fin_jeu:
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -taille_serpent
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = taille_serpent
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -taille_serpent
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = taille_serpent
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
fin_jeu = True
x1 += x1_change
y1 += y1_change
dis.fill(blanc)
pygame.draw.rect(dis, noir, [x1, y1, taille_serpent, taille_serpent])
pygame.display.update()
clock.tick(vitesse_serpent)
message("Perdu !",rouge)
pygame.display.update()
time.sleep(2)
pygame.quit()
quit()
6) Ajout de la nourriture:
import pygame
import time
import random
pygame.init()
blanc = (255, 255, 255)
noir = (0, 0, 0)
rouge = (255, 0, 0)
bleu = (0, 0, 255)
dis_width = 800
dis_height = 600
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Jeu du serpent')
clock = pygame.time.Clock()
taille_serpent = 10
vitesse_serpent = 30
font_style = pygame.font.SysFont(None, 30)
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width/3, dis_height/3])
def boucleDeJeu(): # creating a function
fin_jeu = False
fermeture_jeu = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
while not fin_jeu:
while fermeture_jeu == True:
dis.fill(blanc)
message("Perdu !! Press Q-Quit or C-Play Again", rouge)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
fin_jeu = True
fermeture_jeu = False
if event.key == pygame.K_c:
boucleDeJeu()
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -taille_serpent
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = taille_serpent
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -taille_serpent
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = taille_serpent
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
fermeture_jeu = True
x1 += x1_change
y1 += y1_change
dis.fill(blanc)
pygame.draw.rect(dis, bleu, [foodx, foody, taille_serpent, taille_serpent])
pygame.draw.rect(dis, noir, [x1, y1, taille_serpent, taille_serpent])
pygame.display.update()
if x1 == foodx and y1 == foody:
print("Miam!!")
clock.tick(vitesse_serpent)
pygame.quit()
quit()
boucleDeJeu()
7) Augmentation de la longueur du serpent:
import pygame
import time
import random
pygame.init()
blanc = (255, 255, 255)
yellow = (255, 255, 102)
noir = (0, 0, 0)
rouge = (213, 50, 80)
green = (0, 255, 0)
bleu = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Jeu du serpent')
clock = pygame.time.Clock()
taille_serpent = 10
vitesse_serpent = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def serpent(taille_serpent, serpent_List):
for x in serpent_List:
pygame.draw.rect(dis, noir, [x[0], x[1], taille_serpent, taille_serpent])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def boucleDeJeu():
fin_jeu = False
fermeture_jeu = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
serpent_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
while not fin_jeu:
while fermeture_jeu == True:
dis.fill(bleu)
message("Perdu !! Appuyez: C-Jouer à nouveau or Q-Quitter", rouge)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
fin_jeu = True
fermeture_jeu = False
if event.key == pygame.K_c:
boucleDeJeu()
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -taille_serpent
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = taille_serpent
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -taille_serpent
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = taille_serpent
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
fermeture_jeu = True
x1 += x1_change
y1 += y1_change
dis.fill(bleu)
pygame.draw.rect(dis, green, [foodx, foody, taille_serpent, taille_serpent])
tete_serpent = []
tete_serpent.append(x1)
tete_serpent.append(y1)
serpent_List.append(tete_serpent)
if len(serpent_List) > Length_of_snake:
del serpent_List[0]
for x in serpent_List[:-1]:
if x == tete_serpent:
fermeture_jeu = True
serpent(taille_serpent, serpent_List)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(vitesse_serpent)
pygame.quit()
quit()
boucleDeJeu()
import random
pygame.init()
blanc = (255, 255, 255)
yellow = (255, 255, 102)
noir = (0, 0, 0)
rouge = (213, 50, 80)
green = (0, 255, 0)
bleu = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Jeu du serpent')
clock = pygame.time.Clock()
taille_serpent = 10
vitesse_serpent = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def serpent(taille_serpent, serpent_List):
for x in serpent_List:
pygame.draw.rect(dis, noir, [x[0], x[1], taille_serpent, taille_serpent])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def boucleDeJeu():
fin_jeu = False
fermeture_jeu = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
serpent_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
while not fin_jeu:
while fermeture_jeu == True:
dis.fill(bleu)
message("Perdu !! Appuyez: C-Jouer à nouveau or Q-Quitter", rouge)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
fin_jeu = True
fermeture_jeu = False
if event.key == pygame.K_c:
boucleDeJeu()
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -taille_serpent
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = taille_serpent
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -taille_serpent
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = taille_serpent
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
fermeture_jeu = True
x1 += x1_change
y1 += y1_change
dis.fill(bleu)
pygame.draw.rect(dis, green, [foodx, foody, taille_serpent, taille_serpent])
tete_serpent = []
tete_serpent.append(x1)
tete_serpent.append(y1)
serpent_List.append(tete_serpent)
if len(serpent_List) > Length_of_snake:
del serpent_List[0]
for x in serpent_List[:-1]:
if x == tete_serpent:
fermeture_jeu = True
serpent(taille_serpent, serpent_List)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(vitesse_serpent)
pygame.quit()
quit()
boucleDeJeu()
8) Affichage du score:
import pygame
import time
import random
pygame.init()
blanc = (255, 255, 255)
yellow = (255, 255, 102)
noir = (0, 0, 0)
rouge = (213, 50, 80)
green = (0, 255, 0)
bleu = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Jeu du serpent')
clock = pygame.time.Clock()
taille_serpent = 10
vitesse_serpent = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Votre_score(score):
value = score_font.render("Votre score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
def serpent(taille_serpent, serpent_List):
for x in serpent_List:
pygame.draw.rect(dis, noir, [x[0], x[1], taille_serpent, taille_serpent])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def boucleDeJeu():
fin_jeu = False
fermeture_jeu = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
serpent_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
while not fin_jeu:
while fermeture_jeu == True:
dis.fill(bleu)
message("Perdu !! Appuyez: C-Jouer à nouveau or Q-Quitter", rouge)
Votre_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
fin_jeu = True
fermeture_jeu = False
if event.key == pygame.K_c:
boucleDeJeu()
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -taille_serpent
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = taille_serpent
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -taille_serpent
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = taille_serpent
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
fermeture_jeu = True
x1 += x1_change
y1 += y1_change
dis.fill(bleu)
pygame.draw.rect(dis, green, [foodx, foody, taille_serpent, taille_serpent])
tete_serpent = []
tete_serpent.append(x1)
tete_serpent.append(y1)
serpent_List.append(tete_serpent)
if len(serpent_List) > Length_of_snake:
del serpent_List[0]
for x in serpent_List[:-1]:
if x == tete_serpent:
fermeture_jeu = True
serpent(taille_serpent, serpent_List)
Votre_score(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(vitesse_serpent)
pygame.quit()
quit()
boucleDeJeu()
import time
import random
pygame.init()
blanc = (255, 255, 255)
yellow = (255, 255, 102)
noir = (0, 0, 0)
rouge = (213, 50, 80)
green = (0, 255, 0)
bleu = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Jeu du serpent')
clock = pygame.time.Clock()
taille_serpent = 10
vitesse_serpent = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Votre_score(score):
value = score_font.render("Votre score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
def serpent(taille_serpent, serpent_List):
for x in serpent_List:
pygame.draw.rect(dis, noir, [x[0], x[1], taille_serpent, taille_serpent])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def boucleDeJeu():
fin_jeu = False
fermeture_jeu = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
serpent_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
while not fin_jeu:
while fermeture_jeu == True:
dis.fill(bleu)
message("Perdu !! Appuyez: C-Jouer à nouveau or Q-Quitter", rouge)
Votre_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
fin_jeu = True
fermeture_jeu = False
if event.key == pygame.K_c:
boucleDeJeu()
for event in pygame.event.get():
if event.type == pygame.QUIT:
fin_jeu = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -taille_serpent
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = taille_serpent
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -taille_serpent
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = taille_serpent
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
fermeture_jeu = True
x1 += x1_change
y1 += y1_change
dis.fill(bleu)
pygame.draw.rect(dis, green, [foodx, foody, taille_serpent, taille_serpent])
tete_serpent = []
tete_serpent.append(x1)
tete_serpent.append(y1)
serpent_List.append(tete_serpent)
if len(serpent_List) > Length_of_snake:
del serpent_List[0]
for x in serpent_List[:-1]:
if x == tete_serpent:
fermeture_jeu = True
serpent(taille_serpent, serpent_List)
Votre_score(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - taille_serpent) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - taille_serpent) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(vitesse_serpent)
pygame.quit()
quit()
boucleDeJeu()